02 / 15Product ownership / EdTechNew Delhi · Jan 2021 – Mar 2023
EdTech Dashboard Redesign YC-Backed

AppX

AppX (Y Combinator S21) was struggling with declining engagement on a creator dashboard used by over a million users. Through deep discovery, workflow simplification, and a rebuilt design system, I drove a 43% engagement lift without adding a single new feature.

Company
AppX — Y Combinator S21, Series A
My Role
Senior Product Manager · Joined through the Superpage acquisition
Timeline
Jan 2021 – Mar 2023 · New Delhi
Tools
Figma · Hotjar · Mixpanel · Miro · Jira
Platforms
Web · Android · iOS
AppX — product overview
AppX / Selected product view
43%
Engagement increase post-launch
1M+
Active users on the platform
65%
Support tickets reduced
3
Platforms shipped (web, iOS, Android)
Problem
A fragmented creator dashboard made key workflows hard to find and increased support demand.
Ownership
Product ownership, research, information architecture, and cross-platform design system; led a 12-person team.
Constraints
Redesign a live product serving 1M+ users without disrupting daily operations.
Outcome
43% higher engagement and 65% fewer support tickets after launch.
01

The Brief

AppX is a Y Combinator-backed EdTech platform that lets educators and creators build online courses, membership sites, and digital products. After their Series A raise, the creator dashboard — the core product surface — was visibly straining under its own growth.

The product had been built fast. Features were layered without a coherent information architecture, navigation patterns were inconsistent across platforms, and creators were increasingly writing in to support to do things that should have taken two clicks.

"We're not missing features — creators just can't find what we've already built."
— AppX Head of Product

I joined through the acquisition of Superpage and served as Senior Product Manager, leading a 12-person team across technology, sales, social and content. I owned roadmap decisions, experiments and outcome measurement for the creator-facing product.

My mandate: diagnose the usability issues, design a new system from the ground up, and ship iteratively without disrupting the 1M+ users already in-product daily.

AppX dashboard redesign with sidebar navigation, analytics cards, and sales insights
Dashboard Redesign · A cleaner creator dashboard with clearer navigation, stronger hierarchy, and action-ready analytics
02

Problems Identified

🗺
Fragmented Navigation
Critical actions were buried 3–4 levels deep. New creators couldn't find core features without contacting support.
📊
Data Overload
The analytics view surfaced every metric simultaneously with no hierarchy — creators had no idea what to act on.
📱
Broken Mobile UX
The mobile app was a direct port of the desktop UI — touch targets were too small, flows were non-linear, key actions were inaccessible.
🎨
No Design System
Components were inconsistent across screens. Engineers and designers worked from different mental models — handoff was a recurring source of bugs.
⚡
Onboarding Drop-off
Heatmap analysis revealed 67% of new creators abandoned during the first course setup flow — a 7-step form with no progress indication.
🔁
Repetitive Support Load
65% of support tickets were for tasks the product already supported — a pure UX discoverability problem, not a feature gap.
03

Design Process

01
Discovery & Research

Conducted 12 moderated user interviews with creators across verticals (education, fitness, business coaching). Reviewed 3 months of Hotjar recordings to identify rage-click hotspots and drop-off patterns. Analysed support ticket themes with the CX team to create a quantified problem stack.

User Interviews Hotjar Mixpanel Miro Affinity Maps
02
Information Architecture Overhaul

Card-sorted the full feature set with 20 existing creators to identify their mental models. Restructured the IA around three core jobs-to-be-done: Create, Manage, and Grow. Reduced primary navigation depth from 4 levels to 2.

Card Sorting User Journey Mapping Tree Testing
03
Design System Foundation

Built a component library from scratch in Figma — covering 60+ components with variants, states, and accessibility annotations. Established design tokens (colour, spacing, typography) mapped to CSS variables for dev handoff in Figma Dev Mode.

Figma Components Design Tokens WCAG AA Dev Mode
04
Prototyping & Usability Testing

Built interactive high-fidelity prototypes for the 5 highest-impact flows. Ran two rounds of unmoderated usability tests (n=30 per round via Maze) and iterated on findings before dev handoff. Measured task completion rate from 58% to 91% on core flows.

Figma Prototypes Maze A/B Testing
05
Agile Delivery & Iteration

Shipped in 6 two-week sprint cycles alongside two engineers. Used feature flags to roll out changes progressively, monitoring engagement and error rates per feature. Maintained a living design spec with inline Loom annotations for complex interactions.

Agile Sprints Feature Flags Jira Loom
AppX user management screen with filters, table layout, and quick actions
User Management · Dense operational data reorganised into a scannable admin surface with filters and fast actions
AppX edit user drawer with profile fields, uploads, and account controls
Edit Flow · Side-panel editing keeps context visible while making account updates faster and less disruptive
AppX add new course flow with pricing setup, installments, and preview panel
Course Setup · Multi-step pricing flow designed to reduce onboarding friction for creators launching paid courses
AppX course card variants for purchased, unpurchased, and free courses
Commerce States · Consistent product cards covering owned, paid, discounted, and free course states
AppX design system board showing color styles, feedback states, icon color, and card styles
Color System · Foundations for text, feedback states, icons, surfaces, and reusable cards
AppX typography system with font, heading scales, and text rules
Typography · Clear heading hierarchy and text rules for faster, more consistent product design
AppX UI component system with buttons, inputs, top bars, and chips
Components · Standardised buttons, inputs, chips, and navigation patterns across flows
04

Impact & Results

Measured over a 90-day post-launch window across the full creator base. Feature flags allowed us to A/B test the new dashboard flows against the legacy UI before full rollout.

43%
Engagement Increase
Average daily active session time up from 8.2 to 11.7 minutes. Creators were completing more tasks per session.
65%
Support Ticket Reduction
Discoverability-related tickets dropped sharply after launch — the biggest single quarter improvement for the CX team.
91%
Task Completion Rate
Core flow completion (course setup, payout, student management) improved from 58% to 91% in usability testing.
05

Key Learnings

01
Talk to support before you talk to users
Support ticket analysis gave me a quantified problem stack in hours — more actionable than any heuristic audit. The CX team knew exactly where the UX broke.
02
The design system is the product
Building the component library first, before designing screens, meant every surface felt coherent. It also cut dev handoff friction significantly — engineers stopped re-implementing the same patterns.
03
Iterative feature flags over big-bang launches
Rolling out new flows to 5% of users first let us catch edge cases before they affected the full creator base. The launch felt calm because we had live feedback throughout.
04
Mobile-first forces better decisions
Designing for touch targets and small screens first eliminated a lot of feature sprawl. If something couldn't be done in 2 taps on mobile, it wasn't ready to ship anywhere.
06

Product ownership and business outcomes

As Senior Product Manager, I owned roadmap decisions, experiments and measurement across a platform serving 1M+ active users. I led a 12-person team and tested how Superpage capabilities could fit into the AppX product line.

The work reduced churn by 12% and acquisition costs by 30%. Alongside the dashboard relaunch, I took Superpage to mobile and launched it on Google Play.

Have something in mind?

Let's make it work.

Ex-Founder, Product Manager & Designer. Based in Dubai.